Anyhow, I wanted to compare my two Grandmaster Storm's pets.
Heather Emeraldflame, my oldest wizard, has a Ancient Stormzilla(Taz,) which I have barely played with on the Test cause I had been messing with Dakota, her Storm Hound when I have been on...cause he just looks so cute running ;-)
When I first got on with Emeraldflame in the TR Taz only had a power pip chance of 4...and he still has that same chance since he has hardly done any training.
So, I get Danielle Thunderblade, who has not even been in the TR, hasn't even been to see Merle about the quest to get in there yet. And I look at her Teen Stormzilla, and he has 5% power pip chance!
Why is this? Taz is older and more experienced by default. Neither have had any real training done to them. So why does young Duncan have more of a power pip chance he is giving?
See, this is why the entire Pet training and all that seems like a big joke to me. This just shows there is no rhyme or reason to this. There is nothing you can really do to "groom" a perfect pet. You might get close. You might get a few traits you want. You might also get some you don't care for. But two Stormzilla pets with age really being the only difference and the older one is not as good as the younger?!?! Something doesn't gel right with that. Shouldn't Emeraldflame have a more powerful pet beside her in combat, as compared to Danielle....who really hasn't been around so long?
See, it's one of the many reasons I like having two-three accounts. I can compare and contrast these type of things. And, honestly, KI, this really makes no sense at all. If anything my older wizard should start with the better pet in this expansion. I mean Taz is Ancient. What would happen if he hit Epic? Would he lose another power pip percentage? It seem like that needs to be fixed!
Check out my Stormzilla's Stat Sheets here and see the problem:
Younger Duncan's stats:
Older Taz's Stats:
And now for something just plain bizarre...
In case you didn't see Kevin Battleblood's blog already, a few of us got together this night and did some funky damage using sacrifice minion. In FACT it IS the highest damage ever. Though I will be honest and say this is not your normal damage for the simple fact that this spell was never intended to be used in this way. Meaning it was never meant to be used to get a huge attack hit. It was intended to do a job: kill off your minion and heal you. Well, in this case the minion was hit so hard he healed too! It's pretty crazy....even though I am more of a pure damage person(Kevin, forgive me for that,) meaning I like a huge(number) hit from an attack spell that kills some enemies. I guess to some that doesn't matter....they just want numbers even without the kill(which takes away the fun...lol,) but it's something I always enjoyed more. "Behold! Aren't you impressed? The product pursuing refined linework matched with two-dimensional deformation! H'm! Now this is art! But my art doesn't end here! None of my works are static! When they have physical form, they're little more than models, h'm! But this explodes! And with that explosion, its essence is propelled to greatness, at that moment of becoming the true work of art I intended! And in that fleeting moment of grandeur that I see true art! H'm! Art is an explosion!!"...Naruto fans will get the reference ;-)
Enjoy Kevin's experiment coming to a conclusion here with Negative numbers as the result. He explains that more on his blog....I am no Mathematician xD
My footage(unfortunately my video recorder had issues, so I had to take the raw footage and chop it up, so it's not very in sync):
Screen Shot of hit(which is sorta cool looking):